Curly hair from straight mesh(a long horizontally devided strip).

I am working on salon game i want to make hair curly.
I have a mesh which is straight subdivided strip and i used it to make straight hair but the problem is i do not know how to make it curly by any shader or script.

If you know any other way to do it then please help me.

Thank You.

Hey Yash,

The best option I can see for this is to use Blend shapes.
For any piece of geometry, you can duplicate it and move the vertices around to a new position in a software of your choosing. I use Maya.
Then you can tell your software to attach the curly version as a blend shape of the original.
Export as FBX.
Unity can then blend between the shapes as needed.

Hope this helps!