I’m having an issue developing my game for asian markets. The issue is currency and supporting the major ones (dollar, euro, pound, kroner, yen, yuan, and won). I am using .NET libraries to format my currencys:
Thread.CurrentThread.CurrentCulture = new CultureInfo(“ja-JP”);
string currencyAmount = String.Format(“{0:c}”,12345.67f);
I then use an arial font set to unicode and set my TextMesh.text = currencyAmount;
For $, Euro, Kroner everything works fine. For Japanese yen, I get a "" backslash character returned as its currency symbol. The won shows up blank in the textmesh, but on a Debug.Log() it shows the Won symbol.
Any ideas? thanks. JohnE