hey guys is there a way to get the current position of the audio play head? I’ll explain… I’m trying to make dynamic music for my project, so it plays a track depending on different situations, like levels of tension, I want to make it so it waits for the current track to finish its loop before switching tracks so I’d have to know where in the song I am and compare it to the song lenght, I got the song lenght but what about the position in the song?
I think this was asked for before… I remember posting about this somewhere on these forums, too… let me see:
Oh, there you go - check out this thread:
http://forum.unity3d.com/viewtopic.php?t=7253
Jashan