Hi I have spent quite some time developing for Android now, and I am looking to expand to iOS. I know there is a requirements page and I understand all of that but still I want to be sure I am doing everything right here since there is a bit of investment required to develop for iOS, mainly regarding hardware.
I am planning to get:
*) Mac mini : 2.3GHz (MD387Z/A) Intel Core i5, 4GB RAM Mac OS X Lion 10.8
*) Apple iPad mini (3G (4G LTE), Wi-Fi, 16GB)
Are these devices enough for development/testing?
Mainly I am interested in porting my Unity Andrid games to iOS.
Is it possible to develop for multiple devices, if I only have one apple iOS device for testing? Obviously this is a normal practice for Android since you can’t buy so many actual devices. I know it is recommended to have actual device, but I am not ready to invest so much in the very beginning at least.
Its posible, I have two devices: an iPad2 and an iPod4. I don’t support below those as they are just too low on performance anyway.
If you want to cover all iPhones/iPodTouches buy a iPod4. Its the equivalent of the iPhone4 (a little worse memory wise) but way cheaper then an iPhone4/5.
Yes I am aware of the subscription fee. My main concern is about buying wrong type of Apple hardware. I just have no experience with those things and wanted to make sure I am good here. I only needed a low end Android phone and a Unity Android license to start Android development. It is a bit more complicated with iOS