Hi, I’m creating a rebinding system for my game using the Input System. I’m trying to rebind two modifier bindings. The problem I’m facing is that when a rebind operation starts, all key presses are not sent to Keyboard.current, and the OnApplyBinding event only receives key presses and not releases. This means I can’t check if, for example, Ctrl is pressed. If anyone has any ideas on how to handle this, I would appreciate it