Current messages per second now?

I’m curious sense unet is out of beta now (I think???). What the max messages per second per player is now, I remember a very long time ago it was 30.

Curious if that has gone up now, or down…

29, i think

29 would be a really strange number to limit with.

when u type 30 it goes back to 29

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@BrunoPuccio
Oh you’re talking about that, that’s not what I meant sorry… That’s a send rate for the object, not the total count for the player…

The Unity guy told me when Unet first came out that it was 30 Messages a second (total) (per) (player).
So what if we have a player, that has child objects, E.G. - Wheels that need to be synced.

Does that mean just 30 messages per second total, or per object that player has. Not that I’d do 29 per object.

But that’s where I’m asking at, the guy said total, but perhaps he was talking about per each network transform rate.

you mean the syncvar? it is 32

[2017-07-31] Increased the [SyncVar] limit from 32 to 64

  • Problem: one MonoBehaviour could only have 32 SyncVars+SyncLists combined. This is fine until you have a big Player script and no option to use more, leaving you to ugly workarounds.
  • Solution: increased the SyncVar dirty mask size from 4 to 8 byte, allowing 64 SyncVars+SyncLists. Sending around 4 more bytes is definitely worth our sanity.

No, not what I’m talking about.

As you said 29 is the max for updates on a network transform.
The Unity guy told me 30 messages per second (Per Player).

Now with that being said, perhaps he was talking about the Network Transform, or perhaps he was talking about all objects that have a Network Transform can not add up to more than 30 messages per second if the player owns the object.

Example…
1: Player 1 is a character syncing at 10 messages per second
2: Player 1 owns an NPC that follows him updating at 10 messages per second.
3: Player 1 NPC also has a rotating piece that updates at 10 messages per second.

That would add up to 30 messages per second total that Player 1 owns.

Now Example 2…
Player 2: Has a vehicle updating at 29 messages per second
Player 2: Each wheel (4 wheels) updates at 10 Messages per second

Player two has a total of 69 Messages updating (39 over the 30 Max Limit) the Unity guy told me about.

So was the Unity guy telling me just the limit of the Network Transform send rate, or was he talking about permanent no matter what - no amount of objects you have syncing are allowed to go past 30 messages per second accumulated.

And if so, what’s the current max rate now.