I looked on other topics for an answer to this with no avail. I am trying to use the code below to read the players jump state in order to create different jump durations depending on whether or not the player holds the jump key. Keep in mind that I removed code that wasn’t essential to this question.
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.InputSystem;
using System.Collections;
using System.Collections.Generic;
public class CharacterController2D : MonoBehaviour
{
public bool m_jumping; // Determines if player is jumping
private InputActionAsset controls;
private void Awake()
{
controls = new InputActionAsset();
}
public void JumpInput(InputAction.CallbackContext context)
{
float space = context.ReadValue<float>() * Time.fixedDeltaTime;
if (space > 0 & jumpCount < 1)
m_jumping = true;
}
// Having problems with syntax here?
private void OnEnable()
{
m_jumping = false;
controls.Player.JumpInput.started +=
context => m_jumping = true;
controls.Player.JumpInput.performed +=
context => m_jumping = true;
controls.Player.JumpInput.cancelled +=
context => m_jumping = false;
}
}
I am a beginner to both the new system and to Unity, but I am quite a quick learner and I feel as if I missed some key information about the syntax here. Any help would be whole-heatedly appreciated !!