current .netstandard 2.0 System.Net.WebSocket.ClientWebSocket has a critical bug.

hi.
I found that current .netstandard 2.0 System.Net.WebSocket.ClientWebSocket has a critical bug.
(this affects all platform. windows,mac,ios,android etc…)

see details
“If WebSocket receive buffer splits message in the middle of UTF8 character error is thrown.”
https://github.com/dotnet/corefx/issues/29834

this is critical bug of .netcore System.Net.WebSocket.ClientWebsocket

(especially when server send non-latin utf8 text message, client throw error and disconnected)

.net core team already fixed this bug.
https://github.com/dotnet/corefx/pull/29840
but this PR was applied .netstandard 2.1 not .netstandard 2.0 (Unity use .netstandard 2.0)

The fix would be to pass header.Fin && header.PayloadLength == 0 into TryValidateUtf8 instead of passing header.Fin
(ReceveAsyncPrivate method in ManagedWebsocket class)
https://github.com/dotnet/corefx/issues/29834#issuecomment-390798318

Currently, solution I have found is that decompile & patch all System.dll (> 2mb) in Unity Editor folder using dnSpy tool, and use custom patched System.dll.
this is very annoying.
please, fix this bug.
regards.

Did you ever report this to Unity Bugs? Was this fixed?