Cursor color appears lighter on macOS build.


I’ve tested a build on my Windows machine, and the cursor works well, maintaining its perfect color. In Unity, both on my Mac and Windows, everything appears fine. However, when I build the game for macOS, the cursor seems much lighter. I’m simply using the player settings to override the cursor, and I’ve created a small 32x32 cursor in Photoshop.

Does anyone have an idea why the cursor isn’t accurately represented in the macOS build?

Thank you very much.