cursor issue in unity 5.1.1

Hi,
I am having problem with cursor in unity 5.1.1 when i using default vr. How to sort out this problem, please help me.

Thank you.

Could you please describe the issue with more detail? What is happening to the cursor? Is it Editor only this happens with or in standalone builds? Are you using an empty project?

When i am using inbuilt vr settings in 5.1.1, then i am facing problem with mouse cursor. It means my mouse cursor position become change when turned my head. It happens both editor and standalone builds also (see in oculus rift). And buttons are not working with mouse cursor.

Same Issue…

Here as well. I wish Unity would do a example scene or something that shows great world space UI use in VR. There is already an asset for UI menus on a 2D screen, so hopefully VR gets some love in the future. :wink:

Could one of you submit a bug report with an example project of the cursor position changing when you rotate your head.

please check it in Oculus Rift.

2219531–147748–bug report project.zip (451 KB)

Has anyone found a work around for this. I used to use a script from Ralph Barbagallo but the changes to 5.1 throws all sorts of errors. Has anyone figured out how to use a World Space Cursor with the Gui in 5.1.2.2p?