I’ve got the following code for toggling between the cursor lock:
public bool lockCursor;
void Start () {
lockCursor = true;
}
void Update () {
if (Input.GetKeyDown (KeyCode.Escape)) {
lockCursor = !lockCursor;
}
if (lockCursor == false) {
Cursor.lockState = CursorLockMode.None;
}
else {
Cursor.lockState = CursorLockMode.Locked;
}
}
And it works, as in the bool is toggling on/off when I click the “Esc” key. But when I click it again, the cursor only becomes locked if I click on the game screen.
Is this just an editor/engine thing, and will be work properly when I “build” the game? Or am I doing something wrong?
Edit: I know that by default, Unity will unlock the mouse if you press “Esc”. Could this be causing it? If so, how do I prevent that from happening?