Cursor not interacting with any object when trying to hover

Ok so I’ve been trying to get a video overlay to play when the mouse is hovered over a collider hidden in the scene.

I’ve rewritten the code for it about 10x now and even added a tracker to the mouse to feed information to the video overlay and nothing.

So I started over again to see if it was just the video part of it. So I started and made a new script to see if it’s the collider or the mouse by seeing if it’ll just at least make a noise and I got nothing.

If anyone has any solutions it’d be helpful I’m at a dead end and I think it has to do something with the software at this point.

Here’s a look at the mouse tracker and the noise trigger.

MOUSE TRACKER:

"using UnityEngine;

public class CursorTracker : MonoBehaviour
{
    private Vector2 cursorPosition;  // The current position of the cursor

    private void Update()
    {
        // Get the cursor's position in world coordinates
        cursorPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);

        // Optional: Log the cursor's position to the console
        Debug.Log("Cursor Position: " + cursorPosition);
    }

    // Method to get the current cursor position
    public Vector2 GetCursorPosition()
    {
        return cursorPosition;
    }
}"`

SOUND HOVER TRIGGER

`"using UnityEngine;

public class HoverSoundPlayer : MonoBehaviour
{
    public AudioClip hoverSound;      // The sound to play on hover
    private AudioSource audioSource;  // Reference to the AudioSource component
    private CursorTracker cursorTracker; // Reference to the CursorTracker component

    private void Start()
    {
        // Get or add an AudioSource component
        audioSource = GetComponent<AudioSource>();
        if (audioSource == null)
        {
            audioSource = gameObject.AddComponent<AudioSource>();
        }

        // Ensure the audioSource does not play on awake and loops the sound
        audioSource.playOnAwake = false;
        audioSource.loop = false;

        // Find the CursorTracker component in the scene
        cursorTracker = FindObjectOfType<CursorTracker>();
        if (cursorTracker == null)
        {
            Debug.LogWarning("CursorTracker component not found in the scene.");
        }
    }

    private void Update()
    {
        // Optionally: Use the cursor position for custom logic
        if (cursorTracker != null)
        {
            Vector2 cursorPos = cursorTracker.GetCursorPosition();
            // Example: Log cursor position or use it for other purposes
            Debug.Log("Current Cursor Position: " + cursorPos);
        }
    }

    private void OnMouseEnter()
    {
        // Play the hover sound when the cursor enters the collider
        if (audioSource != null && hoverSound != null)
        {
            audioSource.clip = hoverSound;
            audioSource.Play();
            Debug.Log("Playing hover sound: " + hoverSound.name);
        }
        else
        {
            Debug.LogWarning("HoverSoundPlayer: AudioSource or hoverSound not set.");
        }
    }

    private void OnMouseExit()
    {
        // Stop the sound when the cursor exits the collider
        if (audioSource != null && audioSource.isPlaying)
        {
            audioSource.Stop();
            Debug.Log("Stopping hover sound.");
        }
    }
}