Cursor.SetCursor() : CursorMode.ForceSoftware do not working in new InputSystem.

Hello. I’m making Cursor System for new InputSystem.

While I want to apply a Cursor Texture ‘CursorMode.Auto’ of Cursor know only a 32x32 size texture is supported.

So, I try to use ‘CursorMode.ForceSoftware’ of Cursor.

‘CursorMode.ForceSoftware’ works well in Old InputSystem.

But, It doesn’t work well in New InputSystem.

Cursor texture changed but Cursor texture don’t move.

‘ProjectSettings - Active Input Handling’ of my project has been set ‘Input System Package (New)’.

What’s wrong with Cursor? Or is there another way?

I’m using Unity 2020.3.10f1.

Any help would be appreciated.

That shoud help