Cursor.visible not working in build (ver 2017.3.1f1)

I’m having issues with Cursor.visible (I think). I am perfectly able to set my cursor visible or not visible at runtime while I am using the editor, but when I am running a built version of my project, my mouse is always visible.

We’ve also noticed a similar behavior, is there some no-brainer thing we’re missing?
Any solution would be appreciated.

As a work around, we’re using a 64px by 64px png with a single green pixel in the center that became invisible when Unity scaled down the cursor to 32px. Not an elegant solution but effective enough.

I also need help with this. It may just be a unity issue, but I don’t know how they could miss something so big. So it is unlikely. Help needed!