(See screenshot for reference)
I developed a nice looking app that integrates 360º videos to a sphere and works with the gyroscope to view around.
I’m having this weird/strange curve view (I understand the curved view is because I’m using a sphere to wrap the video) but I have no clue on how to solve this.
I guess that when you put a 360º video on YouTube, YouTube does the same, it wraps it around a sphere and does something to the video texture or camera so you can actually see the video correctly without curves on the building for example. I’have uploaded this same video to YouTube and the curved effect disappears.
Any idea on what I can do for the videos to show up without curves? Maybe a shader that does that?
I’m sure, I have uploaded this same video to Youtube and it displays correctly. But, now that you mention it I might be doing something wrong, not sure what in the process.
If your horizon on the original is straight then you’re not texture mapping level. Should just go on straight if it’s setup correctly but if shader or offsets aren’t correct it will warp.