curving/bending objects?

hey guys, is there any way to curve/bend objects?
i for example have a stright line which needs to be curved around an object.

im not asking for you guys to make it for me or any thing, its just that i dont know how its
possible to even do such thing, so if theres a function or any thing that support this, please share :>

Kurius already explained how you would go about this in your previous thread about it:
http://forum.unity3d.com/threads/241989-streaching

There’s no shortcut for this specific functionality. It just takes some very experienced programming knowledge. The LineRenderer would be the simplest method to go for the rendering aspect. It’s just a matter of some complex point management and a little math, while checking for Colliders within a certain distance of each point in the LineRenderer and snapping to that Collider’s boundary.

Suffice to say, if this is one of your first projects, it’s probably going to be a bit much to pull off, though you can try, but it will require a lot of brushing up on C# programming.

You could try looking through packages on the Asset store for something that might have the functionality you need, there’s a good chance there’s something that could help.

yeah its just that i was wondering if there another tool, hmmm, with the streching part im done, its all good.
too bad the unity 2d community so small :<
theres like 0 free examples in most related things.

time to work :smile:DD

Maybe probuilder?