Curving world shader - apply to every object on scene

Hello Everyone,

I have an issue with shader that curves the world,
I got one and it works mechanically perfectly but I must add it to every object separetly.
(And I can’t add shine material to this object too, but it isn’t that important.)

Is there an option that allows me to apply shader to every object that exist on the scene?

Thank You, and have a nice day.

Are you using a scriptable render pipeline (URP or HDRP)?

I am using URP

Find your renderer asset (I think I renamed mine to ForwardRenderer):

Add a “RenderObjects” feature:

Set the Layer Mask to “Everything” and use your Material:

That should override all of your materials with your “curved” material… but that might be overkill now that I’m thinking through it :stuck_out_tongue:

It might be working but every object will be the same color, right? :smile:

Haha yeah I started realizing this as I typed that out… Theoretically you could do it layer by layer but you’d run out of layers really quick so maybe my solution is not so great :smile:

anyway thank You even for trying