So it would be good to have 2d meshes for non-rectangular sprites and custom meshes.
I can generate a mesh for terrain etc using the 3d Mesh object and add a 2d collider but the z coordinate is wasted and using a 3d mesh creates ordering issues - I only seem to be able to place 3d objects either in front or behind the 2d stuff by adjusting the z coordinate. I can’t layer within the 2d because it’s not a sprite
Even for 2d sprites you still have to pass in a vertex which is 3 floats, you don’t save anything by having it be a 2d mesh. the hardware is still 3d and still needs 3d vertices.