after all these years, we finally decided to switch to unity for the next version of our mobile game which was originally written in opengl es as it was a mobile game.
But we have a module that data are sent from our server and when recieved by our renderer renders and textures them dynamically.
This means custom render for this data like drawinf triangles and shaders.
How do we approach this in unity? do we have a way we can draw and texture(apply necessaey shaders) from a triangle and/or set of vertices?