I get this error on line 41:
NullReferenceException: Object reference not set to an instance of an object
Main.Start () (at Assets/Main.cs:41)
Script:
using UnityEngine;
using System.Collections;
[System.Serializable]
public class _ID {
public string DisplayName;
public bool Transparent;
public _ID() {
}
}
public class Main : MonoBehaviour {
//User input
public int ChunkAmount;
public int MaxHeight;
//Setting up things to make this work.
[HideInInspector] public int[,][,,] WorldSpace;//[Chunk_X,Chunk_Y][Block_X,Block_Y,Block_Z] = Value : Block ID [Note: The height goes one block higher than specified. This higher block will not render, and the value will be the height mapping.]
[HideInInspector] public _ID[] ID;
/*Block IDs [Note: Do not actually use the first 0's of 0-9. They are just for spacing.]
00:Air
01:Grass
02:smile:irt
03:
04:
05:
06:
07:
08:
09:
10:
*/
void Start () {
WorldSpace = new int[ChunkAmount, ChunkAmount][,,];
ID = new _ID[3];
ID[0].DisplayName="Air";ID[0].Transparent=true;
ID[1].DisplayName="Grass";ID[1].Transparent=false;
ID[2].DisplayName="Dirt";ID[2].Transparent=false;
Debug.Log(ID[1].DisplayName);
for (int i = 0; i < ChunkAmount; i++) {
for (int j = 0; j < ChunkAmount; j++) {
WorldSpace[i,j] = new int[16,MaxHeight,16];
}
}
}
void Update () {
//WorldSpace[0,0][10,10,10] = 5;
//Debug.Log (WorldSpace[0,0][10,10,10]);
}
}
Can anyone help me? ![]()
–Michael