Custom Class Function Hints

Hi!

I made a custom class, and added a function. From another script i call my function, so far so good.

The only thing that bugs me a little is that there is no overload list popping up while typing the overloads.(I work on a team, and want my teammates to know what to type in for overloads)

Here is sample layout code:

public class fubar
{
	public static function Fuba(fu:Camera,bar:float)
	{
        //Something happens here
    }
}

I am new to coding and not sure if my function should be public/static or both(for the class as well)…maybe this is the reason the overload list doesn’t pop up?? Any guidance will be greatly appreciated.

The Unity forums aren’t for C# specific questions, they are for Unity specific questions.
I’d suggest asking this question on StackExchange or a more suitable forum.

Also you’d be better off getting a manual or video tutorials on OO in C# and understanding the concepts properly than poking around in the dark trying to get along.

An excellent book I can recommend on Amazon that will make you an OO master is this book…
http://www.amazon.com/Beginning-C-Objects-Concepts-Code/dp/159059360X

Good luck!