Hi guys,
I see exemples for doing hybrid ECS but it does not allow us to use ECS at full power.
My architecture is a bit different from current hybrid ECS because I’m very far away from component and gameobject logic.
I have many customs class and gameobjects are just an endpoint(a way) to show that logic on screen.
So I want to transform my distribution system to pure ECS in future and I don’t know how synchronize my datas and ECS.
I want my classes managed his datas with IComponentData for have access to a full ECS implementation for the system logic.
So basically : CustomClass (Storage) → IComponentData (Storage content with needs and surplus)-> pure ECS system (allocation for distribution)
- Is this implementation can work ( now or in future)
- If yes to 1., how synchronise datas between IComponentData and the custom class for avoid collision
Thanks