Let me explain why you have gotten no help so far in hopes that it will in turn help you.
-Effort
Have you tried the cloth simulator in unity? My guess is no. Therefore I assume you put little effort into doing it yourself, a big turn off for people who would know how to do this. Nonetheless the cloth simulator probably wouldn’t have worked out in the way you want.
-Past Skill Level
Your asking for code to be translated to one of Unity’s languages. Therefore, I assume you don’t know jack squat about programming; which means “helping you = doing it for you”. Another BIG turn off.
-“It’s easy/simple”
When someone says it’s easy but can’t do it themselves, people get annoyed and start to think your naive. Especially when it’s nothing but easy.
-Writes four sentences
If you want our effort, we need yours. Help us help you.
-Demanding Code Instead of Help
We work all day long, why do we want to do yours? We are love giving angels though and will help point in the direction needed with some code samples, but your in for a nasty surprise if you want to Ctrl-C/Ctrl-V your way through game development.
Maybe now you can see why no one has replied to your thread except one grouchy couch potato.
-Effort
yes, I already tried the cloth simulator unity, not achieved, the skinned cloth never worked well, bad experience for me.
-Past Skill Level
I do not understand enough, I make my own codes but this is beyond my understanding.
-“It’s easy/simple”
Apologize, I do not mean that it is easy to do, I mean to many things are not taken into account as cloth collition, only physical simple.
basic physics,I expressed myself badly.
-Writes four sentences
I do not write much because some people get bored from reading and if they see a many letters does not want to read.
-Demanding Code Instead of Help
Do not pretend that do for me, just ask a help would be great anything a clue how I can do it.
I could find this, but I did scrap:-(
Change some things, but do not understand how I can achieve
Solid reply! To keep things simple, this is an advanced task here. Something that is going to take trial and error and a lot of time. This is some advanced math alone involved, let alone programming. You have to start it, you have to work on it. If you get stuck in a specific topic we can help, but not one person here is going to put in the needed hours to guide you along.
Your best bet is to look for some research papers from big name studios, Nvidia, or universities. They are hard to find, but very useful as they will guide you along in theory, you will have to convert logic into code.
I have currently achieved changing some things to code
you can see that there is still no detection colition, I’m using bones to move each vertex of the mesh.
Looks nice. Some vertex dampening would be nice though. But looks great so far. If you keep the work up you could sell this on the asset store for some extra pocket change, but only if you keep improving! There’s a nice motivator for ya!
How far did you get on this? This looks really good. You mentioned that you are using bones to move the vertices. What does the bone structure look like underneath?
If anyone is interested in the code, just ask me and I’ll post.
Maybe you can solve the problem of high consumption of resources, I think it has too many loops, and for that reason the frames go down.