Hello,

is it possible to create custom colliders in unity?

As I know from UDK (other engine) I can just create an invisible mesh over my object, give it a naming convention and then UDK interprets this as a collider.

Is this also possible with Unity?

Thanks

You'd have to create a custom mesh in your program of choice. 3DS Max, Blender, whatever. Then apply a mesh collider to it.

That would be the only way to do it.