Is there any way to make some windows like console window?
I want to make custom console to see logs from specific feature.
I tried to open two console windows filtered by different keyword, and it somehow sync and two console windows have identical logs of the last keyword.
What I want is opening hunting console, building console, and player console, and switch tabs anytime I want instead of typing “hunting” or “building” keyword every time. Even better if I can open two different consoles, and watch two different logs at the same time.
Thanks. So what does reference source mean? I tried to create a script under Editor folder and pasted the code, a lot of errors saying “can’t access due to its protection level” (many internal class). Am I supposed to compile the file outside unity and import as a unitypackage? How can I get the ConsoleWindow worked in my workspace?
All non public editor code is not intended to be used other then how unity uses it internally.
Meaning you can access the via Reflection but thats about it. (and it may break at any time).