I made a small “server”, where I can get a Transform position :
I found scripts on http://www.java2s.com/Code/CSharp/Network
First, I made with a Visual Studio Console C# application.
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class SimpleUdpSrvr
{
public static void Main()
{
int recv;
byte[] data = new byte[1024];
IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 9050);
Socket newsock = new Socket(AddressFamily.InterNetwork,
SocketType.Dgram, ProtocolType.Udp);
newsock.Bind(ipep);
Console.WriteLine("Waiting for a client...");
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint Remote = (EndPoint)(sender);
recv = newsock.ReceiveFrom(data, ref Remote);
Console.WriteLine("Message received from {0}:", Remote.ToString());
Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
string welcome = "Welcome to my test server";
data = Encoding.ASCII.GetBytes(welcome);
newsock.SendTo(data, data.Length, SocketFlags.None, Remote);
while (true)
{
data = new byte[1024];
recv = newsock.ReceiveFrom(data, ref Remote);
Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
newsock.SendTo(data, recv, SocketFlags.None, Remote);
}
}
}
Second, I made with Unity a game object Called UDPClient with this script attached :
using UnityEngine;
using UnityEngine.Networking;
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class UDPClient : NetworkBehaviour
{
public Transform Cube;
void Start()
{
print (Cube.position);
byte[] data = new byte[1024];
IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
string welcome = "Hello, what's up?";
data = Encoding.ASCII.GetBytes(welcome);
server.SendTo(data, data.Length, SocketFlags.None, ipep);
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint tmpRemote = (EndPoint)sender;
data = new byte[1024];
int recv = server.ReceiveFrom(data, ref tmpRemote);
Debug.Log (String.Format("Message received from {0}:", tmpRemote.ToString()));
Debug.Log (String.Format(Encoding.ASCII.GetString(data, 0, recv)));
server.SendTo(Encoding.ASCII.GetBytes(Cube.position.ToString()), tmpRemote);
Console.WriteLine("Stopping client");
server.Close();
}
}
This is a small modification of the original script.
And this is the result !
This is not amazing, but this is a start !