Hi all
Apologies for the vague title. I have an odd situation where I have added my proprietary DLLs to my Unity project and one is not usable.
My DLLs are made in Visual Studio 2013 as a Class Library. The projects have been setup for compatibility with .NET 2.0 as described here: http://fernandogamedev-en.blogspot.co.uk/2012/08/how-to-create-dll-library-to-unity3d.html
I have added the compiled DLLs to my UnityProject/Assets/Plugins directory:
I’m able to use the DataLayer DLL, however the BusinessLayer DLL does not show in autocomplete:
Now, the interesting this is if go ahead anyway I soon find that autocomplete starts working on objects contained in the DLL:
So something strange is going on with Monodevelop’s autocompletion. Unfortunately, this isn’t all. Running the following script causes errors:
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Athgo.Services.Common.BusinessLayer;
public class AthgoLibraryTest : AthgoMonoBehaviour
{
protected override void Awake()
{
base.Awake();
NoteManager noteManager = new NoteManager();
List<Note> notes = noteManager.GetAllNotesList();
Debug.Log(notes.Count);
}
}
Assets/Scripts/Test Scripts/AthgoLibraryTest.cs(17,17): error CS0246: The type or namespace name `NoteManager' could not be found. Are you missing a using directive or an assembly reference?
Assets/Scripts/Test Scripts/AthgoLibraryTest.cs(19,22): error CS0246: The type or namespace name `Note' could not be found. Are you missing a using directive or an assembly reference?
I’m really not sure how to debug this. Can anyone suggest what I may be doing wrong, or perhaps there’s a bug in Unity?
Thanks,
Ves