Hey,
I’ve been trying for some time now to create a custom editor for an directory using this as a reference:
[CustomEditor(typeof(UnityEngine.Object))]
public class ObjectInspectorEditor : Editor {
public override void OnInspectorGUI (){
// do something
}
}
but unity does not call my custom inspector. And I have no idea why. I also tried to use object instead of UnityEngine.Object. Same result