I have a Vector3Field in my custom EditorWindow that I am binding to a prefab instance’s transform.
temp = new SerializedObject(DefaultImage.rectTransform);
PositionField.Bind(temp);
PositionField.bindingPath = “m_LocalPosition”;
now, this works, one way… like, the position does get set in my Vector3Field, but when I try to change the value, it gets auto set back to the original value. changing the transforms actual position updates the Vector3Field but not the other way around! any ideas?