Custom environment reflections

Hi,

how can you assign custom environment reflections cubemap in HDRP (Like in URP or built-in)? The option is not available in the lighting settings and HDRI Sky/Gradient Sky/Physically based sky are just doing simple skybox reflections.

Hey,

If the HDRI Sky doesn’t suit you, you can use a Reflection Probe gameobject, set its mode to “Custom”, and specify the texture you want to use. Then use the Multiplier (in the Render Settings of the probe’s Inspector) to set its intensity if needed. That number could potentially be very high (several thousands), if it’s a normalized HDRI.

Thanks for your answer. We would like to alter the native environment probe (extended it with rendering custom meshes - e.g. sky + distant mountains) so that we could save performance and do it all together instead of doing this twice (1. base/native probe 2. custom reflection probe which overrides the base reflections globally). Could you navigate me on where to add this to the current srp code?

Hey, did you try the backplate mode for the HDRI sky?

You can basically transform the sky into a dome with a ground plane.