Custom Events from Android device don't show up in the Event Browser

Hi
I have a bunch of custom events and when I test my game in the editor I immediately see events in the Event Browser. But they don’t seem to be going through from the android build.
I’m pretty sure that android build was properly authenticated with Unity Gaming Services because I also use cloud saves and leaderborads and they both work fine.

I know that Analytics could have a up to 24hr lag, and I tested it a bit less than 24 hours ago, but then I’m curious why events from PC are appearing immediately?
That’s why my question is - is it just a lag from android devices or I’m missing something else?

Thanks.

Problem solved. Thread could be deleted.