Hi All,
I have a text based file format that I’ve been using. I’m able to create the geometry in Unity on run-time (when I click the PLAY button). But what I would like to do is import the geometry into the editor and be able to add attributes, shaders etc. to the geometry before the game is played.
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Can anybody point me in the direction how I would be able to lock in the geometry created from the script? (i.e. play the game once to instantiate the geometry, stop the game and continue to edit the geometry).
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or can anybody point me in the direction how I can create a custom geometry importer?
Thanks,