Custom First Person Character Skin Problem

So I am trying to make a custom first person skin with animations so I can make a multiplayer fps, but I can’t figure out how to make the body follow the camera in the way that a human would follow their eyesight. Either the whole mesh moves or I get weird bends and stuff. How do I do this properly?
Weird bends example and hierarchy:
[17782-unit|17782]

[17783-unity+2.png|17783]

Use IK for head to track target

1 Answer

1

My guess is you want a first person shooter where you can still see your body? (body awareness I think it’s called) to achieve this separate the mesh in to two parts, arms and body . Place the arms as a child under the camera and then set-up your body independently(Using the fps controller). This is pretty complex stuff for a beginner so the traditional fps (just arms) may be better for you to begin. Try UFPS for 15 dollars you have a great system out of the bag