Custom Font Asset Missing Character/Glyph

I tried to create a custom font using BitFontMaker2, but when I open the font asset in the inspector, and search for the space character in the “character table” and “glyph table” it is missing. BitFontMaker2 does not allow me to design a glyph for the space key. I think it tries to generate it automatically, because there is an adjustable “word spacing” property, but when I use such a font with text mesh pro, error messages are thrown (not at runtime) but within the editor, making my text invisible if the space key is present, and therefore making the design stage quite a pain.

I was wondering what options I have to update my font to include this glyph. I would update it with BitFontMaker2, if it could handle the space key properly. I would use Unity, but am unsure if it is even possible to add a glyph using the editor, and fear I would accidentally mess up several of the hundreds of other font properties in an attempt to fix the one. I am also concerned about updating the font with another font creation tool, since I fear it would alter a ton of settings and undermine the retro aesthetic I am looking for. Is there a simple solution to this problem? All I need is a space key. The “hello world” program would be so much easier if only it were “helloWorld” :wink:

ANSWER: I failed to specify the unicode value for the whitespace key in the “character sequence” field in the “Font Asset Creator” window.