Can anyone tell me if custom fonts are supported by the new Unity 2.0+ GUI?
I have a custom font that works with a GUIText component but only shows up as white boxes when used in a GUI skin.
See attachment - the GUIText is working with the font appearing in yellow, the GUI is not.
I successfully made a custom font to display. I used FontLab and saved my font as a TTF.
I was using a texture as a custom font, however I have not yet tested this on 2.5.
Not exactly a recent thread, but I have exactly the same problem. My custom (bitmap) font works perfectly fine using GUIText, but using GUISkin, all I see are squares. The size is correct (32 x 32 pixels in my case) and setting a different font color actually changes the color of those squares, but that’s it. Is this a bug or am I missing something? I’m using Unity iPhone 1.0.3 by the way.
Hi,
I have the exact same problem - please let me know when there is a solution for this!
Greetings,