Custom Font

Hello,

in Unity, there’s a possibility to create an asset, which is a “custom font”. You can assign a material to that new font and set various values, like, ASCII start offset, Font Count X, Font Count Y, etc.
Now, I make a very simple square texture, which has four numbers in it (I assign the texture to a text material and the material to the new font), I also assign values for the count x and y, also the ASCII offset. When I add a GUI Text (with this new font), the four digits are displayed normally (so, it seems that the mentioned values are OK).
However, here’s the problem: if I assign the new font to a GUI Skin and use it in Unity GUI, only white squares are displayed instead of the digits. Am I doing something wrong or isn’t it possible to use a custom font in Unity GUI?

Thanks in advance.

OnGUI code can only use TTF fonts.

–Eric