Custom forward LWRP renderer works in Editor but does not appear in build

Hi,

I have made a few effects in LWRP using the custom forward renderer and while it works in editor i cannot see the effects in the build. Is there some special setup required to enable the effects to appear in the build ?

Or is it a known bug ? I use Unity 2019.1.3f1 with LWRP 5.16.1

Thanks




I attach few images of the effects that i see in editor (fog and clouds) that do not appear in build

Is there any guide as to what changes might be needed to shaders to make them fully compatible with the forward renderer ?

Note that one of the effects does work (light shafts) so there is something in the others used that might break the system or perhaps is a setup issue if more than one effects is added etc

Also since it works in editor, should it not work in build normally ?

Thanks

I think a similar problem seems to be.

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Thanks, it might be related indeed, maybe some oversight in the parsing of the shaders or something.

I use custom shaders though, so in my case would be even harder to pinpoint the cause. I hope there is some insight on this, as it could take me weeks to discover the issue and without be sure if i can readily solve it either.