Custom Fullscreen Pass Input Data

Hi,

Is it possible to fetch custom input data to fullscreen custom pass? I see that it’s possible to get normals, position ect. For example layer data, object id or similar?

Thanks a lot,
-J

You probably have to use DrawRenderers Custom Pass and then render a set of objects to a custom buffer (if you want some sort of object id, for example.)
See manual: Redirecting to latest version of com.unity.render-pipelines.high-definition

Yeah thought so - too bad my objects are way too heavy for extra pass like that.
I have to think about other solutions then!

Thanks for you help Olmi,
-J