Would there be any way I could make a function that, when called upon, will take a variable that is defined by a random range and re-randomize it? I've seen threads about "shuffle bags"...I'm nowhere near mathematically savvy enough to pull one of those off. Yet another newbie question from Bueno. Thanks guys.
just make any function which is called in update so it constantly rerandomises your variable eg
var RandomVariable : int;
function Update()
{
CallAFunction();
}
function CallAFunction();
{
RandomVariable = Random.Range (0,10000000000);
}