Currently we have a custom Android device with a piece of custom hardware (basically a single axis joystick with a sort of haptic feedback) that we talk to over I2C. We are looking in to using Unity to develop games for our system instead of using a custom in house game engine, but we need to be able to get input from this custom device, and send output to it.
I found some links showing that it may be possible to do this, but I can’t figure out how. I have not seen any examples on how to get custom input in to unity from android. Currently the input driver is some java code, but it looks like unity is all in C#?
Can anyone help me with my nooby confusion?
Thanks!
Mike