Custom inspector drop slots behaving badly

I’ve got an odd issue where a custom inspector seems to be forgetting the location of drop slots. If I drag an item onto the drop slot it seems to work okay, but if I use the selector to the right, it changes the wrong drop slot, sometimes one several lines down.

It will work fine again if I hit play, but once I do anything that increases the inspector length, the problem returns.

Anyone seen this happen before, and more importantly, know of a solution?

Sounds like we’d need to see your custom editor code and/or the script it operates on. Something is getting out of sync, somewhere…

Could just be a bug in the old version of Unity I’m using, I need to test it on 3.0.

If the problem still exists after that, I’ll post some code.

Hmm… selectors dont’ seem to work at all in 3.0, instead an empty window pops up.

Have you got any postable code that reproduces the problem?