Hi …
i have some problem with my custom inspector,
my costum inspector have object field that held many game object , but when i tried to run the game the object field goes blank (null)
i already tried to googling but still not fix …
i tried to use the same script as other do from here :
https://forum.unity3d.com/threads/custom-editor-losing-settings-on-play.130889/
and edit it
just like this …
using UnityEngine;
using System.Collections;
[System.Serializable]
public class HiddenObject {
public GameObject[,] enemy = new GameObject[6,60];
public int wave = 0;
public int[] enemyCount = new int[60] ;
public int[] enemyInTheScene = new int[60] ;
}
---------------------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;
public class Inventory : MonoBehaviour {
public HiddenObject hiddenObject ;
}
---------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(Inventory))]
public class InventoryEditor : Editor {
private Inventory _inv;
void OnEnable(){
_inv = (Inventory)target;
}
public override void OnInspectorGUI (){
for (int i = 0; i < _inv.hiddenObject.wave; i++){
_inv.hiddenObject.enemyCount <em>= EditorGUILayout.IntField (_inv.hiddenObject.enemyCount*);*</em>
for (int a = 0; a < _inv.hiddenObject.enemyCount*; a++){*
* _inv.hiddenObject.enemy [i, a] = (GameObject)EditorGUILayout.ObjectField (_inv.hiddenObject.enemy[i,a],typeof(GameObject));*
* }*
* }*
* if (GUILayout.Button(“Add Wave”)){*
* _inv.hiddenObject.wave ++;*
* }*
* EditorUtility.SetDirty (inv);*
}
}_
im still getting the same result, if i tried to play the game, the object field goes blank (null)
sorry if there was so many question like this, i was so frustated … @_@
btw when i tried to use non multidimensional array for enemy, it was normal …
but i dont wanna use non dimensional array for an enemy