Hi all, it’s been awhile since I have contributed anything, so I thought I would share some Custom Inspectors I wrote some time ago.
There 6 Custom Inspectors and 1 Editor Window. Here is the link to the package: https://dl.dropboxusercontent.com/u/96068012/Tutorials/ULSTools/_ULSTools.unitypackage
Inside the package are the scripts and demo scenes of each Custom Inspector. They are fairly straightforward and pretty easy to use. But I’ll post some screens and short descriptions here for you.
Here is a screenshot of the Editor Window “Stop Watch”. This can be accessed from Unity’s “Window” menu.
This timer is pretty handy for forecasting end times for repetitious tasks you perform in Unity.
Here are some screen shots of the custom inspectors:
This RotateTo editor simply rotates an object towards a transform or Vector3. Handy for setting up cutscene nodes that maybe a camera will move and rotate to.
This InspectorNotes editor allows you to keep notes, instructions to TODO’s on an object. Handy for coming back to reminders on objects at later times.
This GizmoDraw editor simply does what it says. The presets are handy, and also the Radius is useful for determining where the range is for example in a Physics.SphereCast.
This DisplayDistance editor shows the distance between to transforms. Also handy for knowing visually how far targets need to be to perform logic.
This CountChildren editor will show you the number of children user your parent object. You can also rename the child objects and append an incrementing number (starting with 1) to the name. Handy for quickly getting number of nodes, and renaming them for coding purposes.
I hope these are useful to you.
-Raiden