Custom Light Selection

Does anyone know if its possible in either the standard lighting or LWRP to be able to manually specify the lights per model?

I tried searching for some stuff but didn’t come up with anything. I looked at some of the callbacks on the Camera component, Monobehaviour and command buffers.

I couldn’t find anything that would let me say for instance I know all these X lights are in a room. Only use them when drawing these Y models.

Layers are not an option due to the limited amount.

I can think of some manual ways, but wanted to see if there was something built in already.
Thanks

The built in forward & deferred rendering paths use layers for this. The LWRP and HDRP currently have no support for this at all that I’m aware of.

If you want more control, then you’ll likely want to use custom shaders and faux lights that you pass to the shaders yourself.

Thanks, That is what I was expecting I would have to do. Just wanted to see if I was missing something.