Hi! Wasn’t sure if this would be better posted in the shaders section or here in the Image Effects.
I’m not an expert shader writer, but I’ve been working on a custom anime-like toon shader. Going with a Custom Lighting Model works better for what I’m looking for as it allows me to stack multiple lights, but for some reason, Screen Space Reflections (from v1 Post-processing stack) stop working. And if I’m going with a Standard Lighting Model, SSR works, but I only get the light from the Directional Light.
Here’s what I mean (the mesh is the free Unity-chan asset, and the scene is the free Unity Courtyard):
Note: the green light isn’t coming from an emissive surface, but from a simple point light.
Any idea if I’m doing something wrong, or where the problem might be?
Thanks.
