Custom Mip Maps

I have been looking into the option of creating custom mip maps for some of the textures in my scene and from what I have read both on this forum and the web, it seems like it’s possible to get a plugin to save out DDS files from Photoshop to achieve this.

My questions are:

  1. How exactly do i get this to work in unity once i have my DDS file? Do i need a script or do I have to make sure certain setting are in place?

  2. It seems the advantage of custom Mip maps (aside from being custom) would be a smoother more aliased looking texture. Are there any other advantages / disadvantages that would go along with this?

Thanks in advance.

ok… It seems that either there isn’t a very deep pool of knowledge regarding this topic, or I’m completely off the mark here.

Anyone mind telling me which? :slight_smile: