I have been looking into the option of creating custom mip maps for some of the textures in my scene and from what I have read both on this forum and the web, it seems like it’s possible to get a plugin to save out DDS files from Photoshop to achieve this.
My questions are:
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How exactly do i get this to work in unity once i have my DDS file? Do i need a script or do I have to make sure certain setting are in place?
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It seems the advantage of custom Mip maps (aside from being custom) would be a smoother more aliased looking texture. Are there any other advantages / disadvantages that would go along with this?
Thanks in advance.