Hi
I implemented a simple movement script, but the player walks through walls.
On the player I have:
void Update () {
if (Input.GetKey(KeyCode.LeftArrow))
{
this.transform.Translate ( -1 * Time.deltaTime * speed ,0 ,0 ,Space.World ) ;
...
The player and the walls have Rigidbodyes, and there is also a ball that bounce between player and walls, which leads me to believe that the physics are set up OK, an that the problem is in my movement script.