Pls add vertical-horizontal scrolling for body and make code window BIGGER(40*40 char min) or make body window scalable.
thks
I recommend using a .hlsl file instead! Far easier to work with than typing the code in the little window.
@alexanderameye True though some basic quality of life improvements to the in node graph editor like this, and some basic syntax highlighting go a long way. Commonly the developer is in a rapid workflow with directed node graphs like this. Consider the case where you (anyone) are writing more than one liners in your custom shadergraph nodes but not writing huge functions that the residual task / context switching overhead between Unity and your IDE would be more efficient… there’s a happy medium worth pursuing here.
There is something invaluable in being able to see simple blocks of the “important” code right in the node graph layout that generates a massive amount of “less important” boilerplate code… you can clearly visualize what is happening with a balance of more or less abstraction as needed. Very helpful for rapid prototyping for those of us that could write it all from scratch but want to save time and/or collaborate with non-programmers, and for those learning and just starting to get comfortable with writing their own shader code here and there within shadergraph.
i think shader graph is prototype only stage so its MUST be more comfortable than we have now.