Hi,
my team is creating a game, where the player can build rooms and stuff. Obviously it’s impossible to use Occulusion Culling on a project like this, but maybe someone got an idea how implement OC at runtime?
I’d be happy to hear your ideas!
Hi,
my team is creating a game, where the player can build rooms and stuff. Obviously it’s impossible to use Occulusion Culling on a project like this, but maybe someone got an idea how implement OC at runtime?
I’d be happy to hear your ideas!
In a project I worked on, we used a trigger collider that disabled / enabled chunks in a certaint radius.