Custom Pass and Decals

Using HDRP

Trying to render a weapon on top of everything, and it works fine with render passes, but there’s an issue of decals still rendering as if the gun was transparent. No matter what I change, there’s no effect to the decals, and if I put decals into their own custom pass, they just never appear on the screen. I’m just getting familiar with custom passes, so I might be missing something crucial.

Before assigning a custom pass, I assigned each object a Layer and disabled their culling in Camera.
And it might be more than just decals with this issue, but I’m not sure yet.
If anyone knows how to fix this, please let me know. Googling didn’t help.


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I encountered the same problem. Were you by any chance able to solve it? I was able to only came up with partial solution as the vfx decals seem to be rendered correctly but they miss some functions the projector has.

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Anything new about this?
Why is it impossible to render a first person view properly in HDRP without being a shader god or something?
Come on unity. :roll_eyes:

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